![]() ![]() Map has some tricky tactics, like doing fast questing (fast light generator for example). Don't rush for 6 Captains or something like that. Try to pick a balanced combination of classes. Make sure that you always have a Mayor, his role is very essential in-game. Don't rush one job with full team, it will decrease profit per player, and increase your chances of losing. I will be glad if you'll make your own nice screenshots and offer me to add them there.) Some screenshots (I a bit don't know which screenshots will be better, with UI or no, so just uploaded a few without UI. Secret option in the map, which will unite both teams against an AI which commands powerful Raid Bosses and countless army. Secret hero classes or some artifacts can be aquired by reading things in-game. Nice colorful descriptions in the map (unit/item and other things). Basic AI creeps, which will train their creeps, upon their units death, to compensate loses and give farm to the Darkness team Like one hero receives powers from killing any units on the map, while the other has to build summoning circles and lend them mana to make upgrades and summon armies. Different Systems for the Darkness Team heroes. Buy a Job Item in marketplace and do job to farm EXP and Gold, to get a basic ground against the Darkness. If you die a lot without restoring your lives, you will turn to zombie, the weak class of Living hero, and will grant buff to enemy team. Different gameplay per hero class of the Living from supporting allies, with healing to commandig whole armies and taking over Alliance Towns. Bring quest item to required place (mostly Circle of Power) and complete it, receiving reward. Quest System per sides (to get additional EXP and Gold). Combination of RTS and RPG elements in one map While the Darkness Team must gather army and strength (+20 LVL) to after that start to assault the Alliance Towns and capture them, empowering their Base player, in addition of doing quests to farm additional EXP & Gold and repelling the Living players attacks. They must be ready after that to continue to do team quests (to farm more EXP & Gold) and assault the Darkness heroes to prevent them from overfeeding in the Game. The Living Team will have to work as a team, because they'll have to choose their classes after farming enough EXP & Gold. ![]() ![]() To counter that there are hero classes with Give-life abilities, which givess additional amount of lives for players. If he loses all lives, he will become a zombie. Each hero death will decrease his amount of lives. While the Living must do the job (Fishing/Mining or Trading or doing some low-level quests) to get the power and escape meeting the Darkness on the roads, due being really weak. The basic aims of the Darkness is farming enemy creeps (critters and bandits), avoiding attacks against the Alliance Towns, due being weak at the start. This map shares some similar aspects with the known here map: Rise of the Vampyr (Team vs team, combination of RTS and RPG styles, etc). Both sides must progress in farming EXP & Gold, to defeat the enemy side completely and win the Game. This is an complex Team PvP map with RPG and Melee elements, where players can either pick a side of the Darkness (Darkness Base player & 2 Darkness Heroes) or side of the Living and the Alliance. The Alliance is shattered without any orders from their King and in that desperate time 6 Men and Women from all races stood up to fight with the coming evil. LORE: On the far lands of the other planet, the Darkness has risen to devour all lands. ![]()
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